Each team is organized with student leads and has a life cycle from concept greenlight to publication. Students form interdisciplinary teams to produce three games based on the skills taught in their specializations Art Creation, Level Design, Production, and Software Development. Teamwork is a fundamental part of the educational experience at SMU Guildhall and is integral to our curriculum, as it allows students to work together in a creative atmosphere where they make design decisions and realize them in a meaningful way. If you are interested in playing the game prior to launch, please contact Steve Stringer at Methodology / Approach Light of Alariya will be released on Steam in March, 2023. This is the most important and beneficial team experience for us to know all the development pipeline and how to cooperate with different disciplines. Light of Alariya marks several ambitious “firsts.” It is SMU Guildhall’s first open-world game as well as our first game built in Unreal Engine 5.Īll the team members made significant contributions to puzzle design, open-world design, art design, or system structures. Light of Alariya was developed from May to December 2022, by a team of 27 master's students from SMU Guildhall, along with 26 musicians and voice talent from SMU’s Meadows School of the Arts over a 6-month production.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |